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Name
ADD | Syntax ADDx, y, z |

Range
x, type real
y, type real
z, type real |

Description
Moves the local origin in space. This command is a combination of ADDX, ADDY and ADDZ. |

Example
SPHERE 1
ADD 1,-1,1
SPHERE 0.1 |

Context
3D-script |

References
GDL-Handbuch 4.5 (DE) p. 21
GDL-Handbuch 5.0 (DE) p. 27
GDL-Handbuch 6.0 (DE) p. 28
GDL-Handbuch 6.5 (DE) p. 23
GDL-Handbuch 7.0 (DE) p. 23
GDL-Handbuch 8.0 (DE) p. 16
GDL-Handbuch 8.1 (DE) p. 16
GDL-Handbuch 9.0 (DE) p. 29
GDL-Handbuch 10.0 (DE) p. 27
GDL-Handbuch 11.0 (DE) p. 27
GDL Reference Guide 9.0 (INT) p. 29
GDL Reference Guide 10.0 (INT) p. 27
GDL Reference Guide 11.0 (INT) p. 27
GDL Cookbook 3.1 (EN/DE) p. 1.7 |
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